This model was built for use with the Shockwave 3d engine. An effort was made to keep the polygon count as low as possible, although the item was a key object in the scene so it is not as low as would usually be found among similar objects of this genre. There are 4 unique leaf images contained in the Dandelion_leaf.png file. All textures are 512 X 512 pixels including the leaf bump map.
3ds Max version 8
face count (editable polys): 350
Vertices: 322
Any objects in this scene that are not modified primitives are editable polys primarily made of quads. You can expect the poly count to double when converted to a tri mesh.
file list:
Dandelion.max, Dandelion render setup.max, Dandelion.W3D, Dandelion.obj, Dandelion.DXF,
*Only the .max and w3d files have been checked.
texture files:
Dandelion.png, Dandelion_greens.png, Dandelion_leaf.png, Dandelion_leaf_bump.png
The rendered images of this item were made with the mental ray renderer that comes with Max 8, therefore the real-time apearance of these items will be limited by the 3d engine used.