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Description
A model and a set of textures to allow you to simulate smooth motion blur for propellers or rotors. A template also provided and instructions on making your own.
Simply import the disc model, and do the following:
1) Parent the disc model to the rotor head and scale it and rotate it in to position over the real rotors or propellers. Delete or hide the real rotors or props.
2) Make sure the disc does not cast shadow unless you are raytracing. Also, on the file node turn off any anti-aliasing. Make sure the material has no reflectivity or specularity.
3) I’ve provided 8 different maps, basically 2 color sets for 2-5 blades.
4) If you want to make your own, modify the rotor, duplicate it about the center, and take a top render of it with the center being the hub. Radial blur this render the way you like and then simply change texture to it.
You can get quickly rendered results without heavy 3D motion blur this way. The template model is not designed to be used on the aircraft but just for generating the textures (combined with radial blur in Photoshop).
Texture
8 specific textures provided for 2, 3, 4, and 5 prop/rotor configurations. 2 color variations.
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