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High Detailed Pinscher provided with 3 different color: Black, Brown and Gold.
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Completely UVmapped and smoothable, made with Maya 7.0
This scene is Ready to render exactly as you see above with MentalRay settings for FinalGather/HDRI ( HDRI map included!).
It comes with 3 high resolution textures (2048x2048) and the bump map (2048x2048).
This model is ready to be rigged and smoothable. The mesh is built with a clean topology, so also low poly version looks very good as shown in the render.
The lower level of detail has 3206 polygon count and it is perfect for games.
Division 0 = 3206
Division 1 = 12648
(...but you can make as many divisions as you want)
Formats included
.mb (maya 7 binary)
.mb (maya 8 binary) -NEW!-
.ma (maya 7 ascii)
.obj
Obj version includes 2 resolution file:
low: 3206 poly
high : 12648 poly
Obj is directly exported from Maya (you must separate the combined geometry and assign textures.
NO POSTWORK ON THESE RENDERS (MENTAL RAY), ONLY ASSEMBLED AND RESIZED
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