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High Detailed Realistic Rottweiler, completely UVmapped and smoothable, made with Maya 7.0
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Eyeball,teeth,tongue and necklace are modeled separately, each one in a different mesh
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This scene is Ready to render exactly as you see above with MentalRay settings for FinalGather/HDRI and Depth of Field ( HDRI map included!).
This model is ready to be rigged and smoothable. The mesh is built with a clean topology, so also low poly version looks very good as shown in the render.
The lower level of detail has 3924 polygon count and it is perfect for games.
high resolution texture (2048x2048)
bump/specular (2048x2048)
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Level of details:
Division 0 = main :3924 eyeball,teeth :1108
Division 1 = main :15412 eyeball,teeth :4228
Division 2 = main :61648 eyeball,teeth :16732
necklace: 1281
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This pack includes all the following formats:
.mb (maya 7 binary)
.mb (maya 8 binary) -NEW!-
.ma (maya 7 ascii)
.obj
Obj is directly exported from Maya and comes combined, so you must separate it and assign textures.
Obj version includes 3 resolution files:
low: 3924 poly (eyeball,teeth :1108)
medium: 15412 poly (eyeball,teeth :4228)
high: 61648 poly (eyeball,teeth :16732)
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NO POSTWORK ON THESE RENDERS (MENTAL RAY), ONLY ASSEMBLED AND RESIZED
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