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The 3d models are textured with the UVW Unwrap method. The diffuse, normal and specular maps are included. The textures are in the 2048x2048 and 512x512 compressed JPG 75% compress rate texture format, and there are also texture templates.
The character is rigged with the Character Studio biped using the skin modifier and animated. There are 6 animation sequences: 3 types of idle and 3 types of walk. Almost each sequence contains 12 frames with 12 FPS frame rate, the second idle contains 40 frames with 12 FPS frame rate.
The following file formats are available: MAX (7 version), FBX (FBX60 version), MB (7 version).
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