The model is textured with the UVW Unwrap method. The diffuse, normal, specular and alpha maps are included. All maps are in 2048x2048 uncompressed JPG texture format.
The model is rigged with the Character Studio biped using the skin modifier and animated. The hair of the character is rigged with the bones. There are 5 animation sequences: walk, run and 3 types of idle. Each sequence contains 60 frames with 30 FPS frame rate.
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