Description
This is a detailed, ready to be rigged model of a Scout Trooper. I've separated the soft/cloth materials in to their own mesh for skinning while the hard surfaces remain separate so that they can be constrained to joints or effectors.
The model shown as rendered has been smoothed. All of the surfaces can be smoothed to your liking (recommend after skinning).
Texture
Textures are 2K and include color, specular, and bump. I've also mapped the specular map to reflectivity in Maya (as shown).
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