Includes two versions of the same lamp. The high-end version is almost entirely built using shapes and modifiers, which allows for a dramatic range in the face count depending on the settings you choose. Uses diffuse, specular, reflection, and bumps maps. There is a rendering effect in place on the light bulb to add a little glow. The low-end version is almost entirely built with editable polys, and uses different texture maps to fake the detail that is lost. Also contains the w3d export.
Low poly version: vertices: 1,902 faces: 2,587 primary object type: Editable Poly
High poly version: variable face count depending upon patch topology steps chosen. Current settings are: vertices: 25,056 faces: 45,903
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