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tsoe.com description

TSOE.com is in the business of architectural renderings since 1995. Creating pictures as virtual photographs / premium renderings. LW-oriented. Pictures in some greater 3d-forums. Some of them are references for what is possible with a pc.
International working/recognized. Homepage: www.TSOE.com

Models: For a new real-estate-project at an old harbor-place some nice shapes of ships and yachts were needed, but there heave been not enough acceptable 3d-models. That causes us to start a series of models, inspired by actual yachts and megayachts for the background of such projects.
In some cases the producers and/ore designers gave us some plans and salesfolders and allowed to build 3d-models for arch. renderings, and to distribute them to other cg-artists for the same use. That models are called the "n(ealy)"-s.
In other cases we took official pubslished material of new yachts in magazins and the web, also photographs of some interested spotters and tourists they published, and formed 3d-shapes that can be turned in a normal 3d-way (so some oth our models heave no underwater-body). As we heave a lot of stockmaterials you'll find at an closer look often similar equipment in very different models. So this are clearly not THE MODELS OF THE YACHT "XY" but shapes for the background of new real-estate-projects, that give a beleavable impression, like a well knowen traffic-vehicle on public waters (as it could be there when the buildings are completed - like shapes of people, trees, cars and other landmarks). So the use of this models also is strictly limited for architectural renderings only. Those are named: The "s(omething like).."-s. In all other use the rights of the onwer/designer and shipyard would be cut short.
After 2 years of experience with such forms and some rising love to those lines and curves TSOE.com began to design own shapes for a royalty free use also in advertising, film,tv and games.This are normal useful models without any obligations.

All models are made to look well at a size  up to 1500 - 2000pix width in a final rendering. Some of them heave details enough for a camera-shot from the deck of the model to an outside object. Textures and coloring are made simple and sure. The texturemaps are enclosed. You can change the models to your needs. As they are originally lightwave-objects they blow up in other formats. For the 3DS and max-versions some reference-renderings additionally are enclosed, most in ab. 4000.pix w.

The lighting of such models is tricky. Best to start with a little extra light-rig of 3 and a soft overexposion of the whites. All serious radiosity-approaches exxagerate their work with such shapes. Only some models look realy well with that - similar to the real-life vessels. Nobody will hurt you when such a highlight of the scene is a bit shining. And sometimes it can rescue the picture if the other structures are not designed as nice as this shapes.
Prices are taken in reference to the development of the 3d-model-markets in the web for the last 2,5 years.

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