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The 3D model of Meat Grinder.
Model is completely textured. It contains standard 3ds max materials and textures 2048 x 2048 pix size.
Displacement and bump channels maps are 16-bit grayscale (Mental Ray and Vray renders adapted).
UVW coordinates of objects are unwrapped
and edited carefully (separated by materials).
Model is subdivided. Mesh Smooth modifier was assigned before preview render (separated by smoothing groups).
Modifier stacks are not collapsed.
Original format is .max (3dsmax2008).
ZIP-archive of original format contains 3 scenes with
materials settings for Scanline, Mental Ray and Vray renders.
Archives with other (none-original) formats are contains
Low, Mid and Hi poly models meshes.
Attention!
None-original formats (none-MAX) does not
provide some features of materials such as:
- Mental Ray and Vray shaders;
- Blend material;
- Displacement map (additional to Bump).
All textures saved.
All trademarks used are properties of their respective owners.
Preview Images were obtained using
global illumination.
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